extends LightSource

@onready var omni_light_3d: OmniLight3D = $OmniLight3D
@onready var omni_light_3d_2: OmniLight3D = $OmniLight3D2
@onready var omni_light_3d_3: OmniLight3D = $OmniLight3D3

func _ready() -> void:
	print('Luster ready')

func enable() -> void:
	omni_light_3d.show()
	omni_light_3d_2.show()
	omni_light_3d_3.show()

func disable() -> void:
	omni_light_3d.hide()
	omni_light_3d_2.hide()
	omni_light_3d_3.hide()
